#include "Layer.h"

#include "Tile.h"


Layer::Layer() {

}


Layer::~Layer() {
	m_CollisionPoints.clear();
}

void Layer::AddCollisionPoints(Tile* t, SGD::Size tilesize){
	SGD::Point tmp = SGD::Point(t->GetWorldPosition().x, t->GetWorldPosition().y);
	m_CollisionPoints.push_back(tmp);
}